A downloadable game

.INFO
Kranker is an idle/incremental game for the playdate that I am working on for fun in my free time. I have no idea how fast I will be able to update this or even what I am planning on doing but I wanted to try making a game while showing my progress.

I am open to any suggestions and ideas for the game or just let me know what kinds of things you like from other idle and incremental games. 

If you would like to know more about the game please check out the devlog section and thanks for checking out Kranker on playdate!

.GAMEPLAY
Turn the crank and make the "Total" go up. That's it... for now... hopefully. Oh, and there's some circles that you can look at. Ticks currently represents the vale being passed into the function playdate.getCrankTicks().

.CONTROLS
Up/Down: Increase/Decrease Ticks by 1
Right/Left: Increase/Decrease Ticks by 10
Crank Forward/Backward: Increase/Decrease Total (scales with Ticks)

.CREDITS
While I am making this game all by myself for the most part I want to make sure I credit folks who have released development resources for the playdate. 
Whitebrim - VSCode-PlaydateTemplate
SquidGodDev - YouTube

StatusIn development
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSamir
Made withPlaydate
TagsIdle, Incremental, Playdate
Average sessionA few seconds
LanguagesEnglish
LinksTwitter

Download

Download
v0.2b 24 kB

Install instructions

Kranker is made for the playdate console. It can also be loaded and played in the playdate simulator available with the SDK.

1) Go to https://play.date/account/ and login to your account.
2) Navigate to the "SIDELOAD" section.
3) Click "Choose a file" and select the .zip file you downloaded from this page
4) On your playdate from the home screen go to "Settings->Games"
5) The playdate will auto refresh your games list and when it is done you can download Kranker by finding it under the "My Games" label or by selecting "Download All" in the top right to download Kranker and any other games you have sideloaded.

Development log

Comments

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Kranker is at 7:43. I'm actually surprised that there isn't more clicker/incremental games although I don't know if I'd want to put that amount of stress on the crank.

I thought this was really well done but I don't really understand the Ticks aspect of it.

Haha kinda' weird to see it in a video! I am still working on the game (albeit very slowly) and I am trying to think of ways to use the crank that aren't just madly twisting it.

I haven't worked with code in almost a decade so I am brushing off a lot of dust. 

Right now Ticks just represents how the crank increments the total. So if it's at 1 a full 360 will only add 1 to the total. at 360 then one full rotation will add 360 to the total. 

The current build is just me test inputs and some other things under the hood. For the next update I'm looking into adding a really simple saving and maybe an online leaderboard. I have the first crank mechanic I am working on but not sure when it will be in a playable state.

Thank you for checking it out!